The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Advertisement". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. It helps motivate me to get these out the door and to make better quality maps. I also would like to take this moment and thank all of those of you who are liking, commenting and engaging with me on these boards. As always thanks to Mantersgg for helping me play test and build these maps. If you like this or any of my other maps please like and comment below. the darker tiles near the entrance indicate your spawn zone and corners are numbered by flames on the corners. You will need both the core rules book of Frostgrave and the Perilous Dark book to play this map as intended. No party members have been added as figured it’s better for you guys to make your own warbands as you see fit. The board contains the monsters relevant to the scenario and should have the stats changed on the monsters to reflect them. Then, from the corner of the room, a strange mist billows, rising up and taking form…” – Perilous Dark By the flickering light, you spy furry black bodies and red eyes scuttling around, gnawing at old bones. The stairs lead into a vaulted, stone chamber filled with shattered tombs. Lighting torches, you descend towards a chittering and scraping noise that grows the deeper you go. Beyond, a stairway stretches down into darkness. The sword leads you through several rooms filled with broken furniture and shredded tapestries, until you reach a sturdy, iron- reinforced door, its lock frozen and shattered. “Having smashed the time crystals and stopped the endless cycle of chronohounds, you once again pick up the trail. Supplies, coffins and rooms to lay there members to rest all utilising the utilitarian construction that propped up the city long ago. As such the map has some features of piping and cisterns indicating its utility to the rest of the city, however there are the editions made by the Reavers them selves. In a mageocracy I figured that the undead or automatons would tend to the lesser work that there masters deemed unfit. A place the Reavers could set up a tomb unnoticed and undisturbed by other mages. As such the idea was to create a map that felt like the lowest levels of the Frostgrave proper. The introduction to this scenario talks about worming your way through inner building debris and ruin to find a passage down to the Crypt. Like all the rest, it’s a balancing act between what TaleSpire has, game mechanics and thematics of the scene. Here is my rendition of the scenario 4 for the Frostgrave supplement, Perlious Dark.
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